SC23 Proceedings

The International Conference for High Performance Computing, Networking, Storage, and Analysis

Workshops Archive

Using Unity for Scientific Visualization as a Course-Based Undergraduate Research Experience


Workshop: Tenth SC Workshop on Best Practices for HPC Training and Education

Authors: David A. Joiner (Kean University); Idunnuoluwa Adeniji (Kean University, Argonne National Laboratory (ANL)); Lark Baincaren, Cymantha Blackmon, Michael Casarona, Melissa Menzel, and Matthew Niepielko (Kean University); Leonard Bielory (Kean University, Hackensack Meridian School of Medicine); Nan Perigo (Kean University); and Joseph Insley (Argonne National Laboratory (ANL), Northern Illinois University)


Abstract: We have developed a series of course-based undergraduate research experiences for students integrated into curriculum centered around the use of 3D visualization. One project involves the creation and use of a volumetric renderer for hyperstack images, paired with a project in confocal microscopy. Students have developed and tested tools for confocal microscopy visualization across headset based and CAVE based VR platforms. Two applications of the tool are presented: a rendering of Drosophila primordial germ cells coupled with automated detection and counting, and a database in development of 3D renderings of pollen grains. Another project involves the development and testing of point cloud renderers. Student work has focused on performance testing and enhancement across a range of 2D and 3D hardware, including native Quest apps. Through the process, students are introduced to scientific visualization concepts, while gaining practical experience with programming, software engineering, graphics, shader programming, and cross-platform design.





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